Parent Pivots
Blitz3D Forums/Blitz3D Programming/Parent Pivots
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Is there a way to parent pivots to an object? Whenever I do it, they are listed as parented, but do not move with the object that they are parented to. |
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Your code is probably buggy. Do you see?? Anyway... Sounds to me like you're checking that its moving (or not) with EntityX/Y/Z. By default these return the pivot's position relative to its parent object. If memory serves, use EntityX/Y/Z,True to return the global position rather than the local one. |
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No. I was checking that they are parented via CountChildren, and it is listed as parented correctly. The purpose of these pivots is to be a spawn point for particles on the entity (like the mouth of a moving dragon, or the exhaust pipe of a moving car). After parenting, when I create particles at the spawn points, they are instead created at 0, 0, 0. Now that I think about it, I *might* have created the particles at 0, 0, 0, but not moved them to the spawn points via PositionEntity. I'll check that. |
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Sounds like you are moving the child object and not the parent. Parents do not move with their children but children move with their parents...its a one way thing. You need to make the object the parent and the pivots children of that object. |
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That's what I did... sorry for my poor wording. |
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Okay, I figured it out. It turns out that Gfk was right, but I didn't read his post all the way, so I had to figure it out myself. Thanks, Gfk. |