Sprite Transparency
Blitz3D Forums/Blitz3D Programming/Sprite Transparency
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How do I stop my loaded sprites from being transparent? EntityAlpha doesn't work. Thanks in advance |
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Try LoadSprite("bla.bla", 7) If it's wrong again I'm going to suicide :D |
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Try LoadSprite("bla.bla", 7) If it's wrong again I'm going to suicide :D Will they have prawn canapes at your funeral? :) Using flag 7 ( 1+2+4 ) includes the alpha flag. Following on from your other thread re sprites ... Just change the 'flag' to '1' when using loadanimtexture. flags (optional) - texture flag: 1: Color (default) 2: Alpha 4: Masked 8: Mipmapped 16: Clamp U 32: Clamp V 64: Spherical reflection map 128: Cubic environment map 256: Store texture in vram 512: Force the use of high color textures |
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@Stevie LOL :) |
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Stevie I hate you :D just kidding... |
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thnx everyone it worked |