.DDS support for LoadAnimTexture()

Blitz3D Forums/Blitz3D Programming/.DDS support for LoadAnimTexture()

Mortiis(Posted 2007) [#1]
Hey all,

LoadAnimTexture doesn't support .dds as far as i know, is it true? Do you know why?


jfk EO-11110(Posted 2007) [#2]
Probably because the buffer handle is unknown. For copyrect you'd need the texturebuffer, and dds will return zero for texturebuffer(tex).

Instead, simply save your animstrips as a sequence of files, then load them to an array and loop the array, using some kind of millisecs updater.


Mortiis(Posted 2007) [#3]
Hmm thanks jfk!