Issues with Alpha Textures.

Blitz3D Forums/Blitz3D Programming/Issues with Alpha Textures.

Vertigo(Posted 2007) [#1]
Hello. I am exporting models from My modeler's maya 8.5 to .obj and importing into blitz. This works well however. If the entire mesh is collapsed into one model group with one texture, if I use a .png with alpha enabled on the texture, it makes the model appear almost like I did a FLIP mesh on parts that are not alpha'd. The alpha section looks fine, but the rest of the model looks like its backwards facing and flipping random normals. There is no issue if I do not force the alpha flag on the texture loading. Does anyone have any ideas here?

Thanks,
Scott


IPete2(Posted 2007) [#2]
I suffered the same issue with exports from 3DS Max in b3d format. eventually I decided to use masked textures instead, they work a treat.

IPete2.