Fog and Alpha channel in Add or Multiply blendmode

Blitz3D Forums/Blitz3D Programming/Fog and Alpha channel in Add or Multiply blendmode

jfk EO-11110(Posted 2007) [#1]
Is this only my PC or deas that happen to you too, eg. a quad in Additional blendmode will show the alpha transparent pixels when the quad is inside the fog (as defined by near and far fog range). The same happens with Multiply blended textures.

Is this a common behaviour?


t3K|Mac(Posted 2007) [#2]
yupp. same here. i have this problem with my decals - i currently have no solution for that "bug" ;(