Rob's and Halo's Normal Map Demos - where to get?
Blitz3D Forums/Blitz3D Programming/Rob's and Halo's Normal Map Demos - where to get?
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Greetings everyone :) I was looking at some old threads and I came to realize about some "Normal Map demos", one made by the user Rob, and the other one by Halo. I don't seem to be able to find them (though using Google and the Search engine here) , and i was wondering if somebody could guide me to somewhere I could download them. Thanks in advance. Cya :) |
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I've read that Rob's demo was on his signature, but it isn't anymore, so, does anybody know where i can find it? |
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Did you find these? If not does anyone else have them? |
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i've got it on my home pc, i'll post it when i get off work. |
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Thanks :) anywhere but rapidshare *shudder* |
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It appears DQ never got home!! =O |
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Oh I lost my demos ages ago - I use a mac now... If anyone has them feel free to host or upload - its all open source with no licensing restrictions for blitz users to use how they see fit. |
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wow that was a little late :) edit - oops didnt see your post kryzon just email DQ his email's on his profile |
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Here : http://www.zinfo972.net/avatar/normaldemo.RAR JP |
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I was also wondering if anybody had the demo that was published in this thread: http://www.blitzbasic.com/Community/posts.php?topic=39353 The demo is from MSW, and shows how you can use a 12x2 pixels cubemap to simulate light with Dot3 blending mode. |
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Pardon my ignorance, but is it on the Blitz Mirror site somewhere? I don't know enough to know if the "Cubic environment mapped (CEM) water with underwater distortion" demo of Rob's on that site is what you're looking for, is all. Either way... |
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That demo from MSW is an excellent way to give yourself a lightsource, and keep the normals updating themselves. Since a cubemap displays the appropriate part of the texture, for a specific normal, the colour is always correct to give the correct lighting direction. You can change the lightsource as well, if you rotate the cubemap. That involves 6 renders (i think you can get away with the 3 visible sides though). |
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And you wouldn't happen to have it Ross, would ya? |
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@Ross C: More simply use SetCubeAlign function (from FastExt) for rotate the cubemap without any additional renders. |