specular mapping

Blitz3D Forums/Blitz3D Programming/specular mapping

syntax(Posted 2007) [#1]
I have been working with some of the texture blends that blitz offers and i started thinking about how i might be able to do specular mapping.

The more I thought about it however, the more complicated it became(as most things do)

All I can gather in my head after thinking about it for about 5 min. is that the texture would have to move according to the change in angle of each face since the last update. And in order for that to work on an objects with multiple surfaces, it would have to do something very odd with the texture and im assuming the model would have to be mapped with a UV CubeMap before loaded into blitz.

There's my thoughts. Am I on the right track or is there something im completely missing?


Naughty Alien(Posted 2007) [#2]
..here ya go..

http://w13.easy-share.com/1115306.html