Direct play comands

Blitz3D Forums/Blitz3D Programming/Direct play comands

David819(Posted 2007) [#1]
Hi does anyone have any simple examples of a simple 3d net game using blitz direct play command with sending and recieving of information. looking just for something simple to get the idea like spheres for players, i'm not sure how to go about using the command due to there not being any examples of it use :S. thanks.


jfk EO-11110(Posted 2007) [#2]
In the docs there are a few examples, not full games, but the basics. Try the search string "net":
http://www.blitzbasic.com/b3ddocs/command.php?name=net&ref=goto
This one is looking good:
http://www.blitzbasic.com/b3ddocs/command.php?name=SendNetMsg&ref=goto


David819(Posted 2007) [#3]
ok, it makes some sense but what i'm not seeing as such is how the player data like the x,y,z coords is send to the remote computers not as a displayed text message but to update the character in the romote computer for the opponent to see, if that makes sense, or is all this done automatically in the set net game? thanks


David819(Posted 2007) [#4]
ok think i understand how it works now, just one more question, when a game is hosted or several, how can i get these hostes game to appear on a clients system for the client to choose which hosted game they want to join? can anyone advise? thanks.


Chi3f Stadi(Posted 2007) [#5]
You can use GNET (found in Code archives) but you need php enabled webspace and a small MySQL database.


David819(Posted 2007) [#6]
Thanks, think i have the idea now :-).