DSS alpha version 1.37a

Blitz3D Forums/Blitz3D Programming/DSS alpha version 1.37a

DareDevil(Posted 2007) [#1]
pleace test the new version DSS 1.37a

Release: 1.37a
- No limit for create volume shadow
- up speed 10%-15%

http://digilander.libero.it/eyeandlight/DSS_1.37a.rar


_33(Posted 2007) [#2]
Congratz! It is getting much faster than it used to be. DareDevil, do you have any plans on fixing the flickering that is occuring when using FLIP 0 on card like my ATI X800GTO2? This is a special problem caused by some of those RenderState manipulations that you are doing. But anyhow, will you ever some day have a admin handle to put those updates on Devil Engines website? It hasn't been updated since early march 07.

Cheers.


Leto(Posted 2007) [#3]
Wow that's great progress, DareDevil. With "Sample2 - Swifty.exe" I am now getting 110-120 FPS!


DareDevil(Posted 2007) [#4]
;)

what fps old version?


DareDevil(Posted 2007) [#5]
Update 1.38a:

bug Fix and enabled STATIC SHADOW for back-ground and support function UpdateStaticShadow.

digilander.libero.it/eyeandlight/DSS_1.38a.rar


By all


puki(Posted 2007) [#6]
Mmm, this is running fine.

However;

On my 8800 GTX (self-touch) rig, there is a lot of corruption in some of the demos. The cubemap reflections seemed borked.

Still, it works okay on my ATI X800XL gaming system. I'll have to see if previous versions work okay with my 8800 GTX (self-touch) rig.