Windowed to FullScreen without losing resources
Blitz3D Forums/Blitz3D Programming/Windowed to FullScreen without losing resources
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Hi all, I would like to know if there exist some way to change from windowed to full screen and viceversa during the game execution without losing the graphics resources (textures and so..) It would serves too some trick way to do it. Someone could point me in the right direction or give some link? Thanks in advance! Best regards, |
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Hopefully you are asking this before starting your project .. Because the only way I know, is to make a function that loads all resources. After you change mode, reload them again. |
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I'll pay $50 for dll (with source) that will quickly change dysplay mode fullscreen<=>windowed without manual resources unload/load and save/restore game settings. Something like this: ChangeScreenMode(mode%), where mode=1 for fullscreen, 2 for windowed mode. I know this can be done by RESETing directx device, but I haven't got time for research, at this time. And I don't know what will be with textures loaded with(256 flag)... |
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yes, I would pay too... :/ |
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This was discussed a few days ago. Cannot find the topic right now. I think I remember somebody (Kev?) said this feature is now part of the WinBlitz3D GUI lib. |
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Hi jfk!, Thanks for point me that, I'll try to look for that post and let you know... ;) All the best! |