Walking on a mesh
Blitz3D Forums/Blitz3D Programming/Walking on a mesh
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I have a character walking on a mesh loaded with the LoadMesh command. In order to avoid climbing on hills and mountains I need to know how much is the mesh slope on character's position. does anybody knows how to read this slope? Thanks in advance |
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Do a line pick from your player to the mesh below, then get the normal. You could probably get away with just dealing with the NY however, I would suggest writing the values out on the screen and walk around and work out what the limits should be. http://www.blitzbasic.com/b3ddocs/command.php?name=LinePick http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNX http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNY http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNZ |
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Another option is to split the level into two meshes - terrain vs walls (steep bits). Make the terrain mesh walkable, the 'walls' unwalkable in your collisions. However if your level geometry is 'seamless' this might not be a suitable approach. |
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MadJack: My geometry is imported from FreeWorld and it is much more work to add invisible 'walls'. I will try ¿'s approach |
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Z approach is best - you can achive the same effect with standard Blitz collisions too. You only need to test to see whether collisionny() > .25 ( or some other figure between 0 and 1 ) to allow movement. Stevie |
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¿'s solution works exactly as I wanted. Thanks to all! |