About animations...simple question.

Blitz3D Forums/Blitz3D Programming/About animations...simple question.

OrcSlayer(Posted 2007) [#1]
Ok, before I get my artist started on NPC's, I need to know for sure if I'm correct about this. Judging from what I've heard in recent threads, if I had my artist create variations of the same mesh that use the exact same skeleton (name, bone position/rotation, etc), I can use one set of animations on every mesh that shares that skeleton...is this correct?

So in other words say I have a peasent model, and I have my artist add on to that model to heavily alter it's appearence, without changing the skeleton at all. Would both meshes be able to use the same animations?

-Jonathan


GfK(Posted 2007) [#2]
Its been a while since I used Blitz3D but I'm sure that the bones and the vertices need to be the same (i.e. same number, assigned to the same bones).

The best way forward is to use a proxy skeleton anyway. That way you can have independent upper and lower body animations. With a straight B3D animated model, you can't do that.


(tu) sinu(Posted 2007) [#3]
Only the skeletons need match, have the initial pose etc the same.
The mesh can be totally different as long as naming for the bones is the same


OrcSlayer(Posted 2007) [#4]
Sinu: That's exactly what was wanting to know, thanks!