bsp or octree?
Blitz3D Forums/Blitz3D Programming/bsp or octree?
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hi all, i was just wondering if anyone knew which type of partitioning b3d used? ive got to find out for a uni report, but cant seem to get the info anywhere. any ideas? neil |
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Neither. There are a few BSP commands, but I don't think most people use them. |
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er. i dont know if i asked the right question. sorry. what i am trying to do is evaluate the suitability of b3d as a development platform for my project's needs in comparison to other engines, by talking about how they render things - the pros and cons of octrees in internal / external scenes etc. i didnt mean the commands available to the user, more like whats going on under the hood. basically, i need to find out if b3d was actually the best thing i could have chosen for the project. it doesnt matter if it wasnt, i just need to find out either way. thanks, neil |
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The answer is still neither. It doesn't do either under the hood unless you use BSP commands, which most people don't. |
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It uses bsps to reduce the no. of triangle checks required for picking and collision detection. |
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ok thanks for the help guys. neil |