bsp or octree?

Blitz3D Forums/Blitz3D Programming/bsp or octree?

El Neil(Posted 2007) [#1]
hi all, i was just wondering if anyone knew which type of partitioning b3d used? ive got to find out for a uni report, but cant seem to get the info anywhere.

any ideas?

neil


Gabriel(Posted 2007) [#2]
Neither. There are a few BSP commands, but I don't think most people use them.


El Neil(Posted 2007) [#3]
er. i dont know if i asked the right question. sorry.

what i am trying to do is evaluate the suitability of b3d as a development platform for my project's needs in comparison to other engines, by talking about how they render things - the pros and cons of octrees in internal / external scenes etc. i didnt mean the commands available to the user, more like whats going on under the hood.

basically, i need to find out if b3d was actually the best thing i could have chosen for the project. it doesnt matter if it wasnt, i just need to find out either way.

thanks,

neil


Gabriel(Posted 2007) [#4]
The answer is still neither. It doesn't do either under the hood unless you use BSP commands, which most people don't.


simonh(Posted 2007) [#5]
It uses bsps to reduce the no. of triangle checks required for picking and collision detection.


El Neil(Posted 2007) [#6]
ok thanks for the help guys.

neil