WinBlitz3D and/or Schnok - How do you pause?

Blitz3D Forums/Blitz3D Programming/WinBlitz3D and/or Schnok - How do you pause?

GrumpyOldMan(Posted 2007) [#1]
Hi

I'm writing a converter (with WinBlitz3D and Schnok) between different mesh formats and some of the testers have noted that if the converter is running it chews up large chunks of CPU time and response times from other programs is slow.

I've noticed that in Schnok there is a Pause feature that frees up CPU time, how is this done?

Cheers

GrumpyOldMan


GfK(Posted 2007) [#2]
Stick a 'Delay 1' in your main loop.


Danny(Posted 2007) [#3]
The pause ''feature'' in schnok is a side effect of using WB3D_Notify() - that forces the program to 'stop' until the user hits OK or CANCEL...

WB3D_Notify "SCHNOK!","Schnok is paused, hit OK to continue",0


GrumpyOldMan(Posted 2007) [#4]
Hi All

Thanks a lot for the replies, at least now people will stop whinging at me :)

Cheers

GrumpyOldMan


Kev(Posted 2007) [#5]
GrumpyOldMan, i will look into adding a pause feature. how/what would require pausing? winblitz3d or blitz3d?

on a side note, ive just finished adding fake full screen support in v1.1 and its looking just fine.

kev