Undocumented commandes

Blitz3D Forums/Blitz3D Programming/Undocumented commandes

Bobysait(Posted 2007) [#1]
Hi every.
I'd like to know if anyone has a list of undocumented blitz3d commandes.

I found
- EntityClass ( miraculous command that can return the "type" of any Entity )
- Render => Can't find what is it made for ...


Bobysait(Posted 2007) [#2]
Allright. Blitzcoder have a non exausted list, but maybe it could be usefull.

http://www.blitzcoder.com/cgi-bin/code/code_listentries.pl?id=UD

Just a matter ... Why are they undocumented ? dangerous commands ? or forgotten ?


markcw(Posted 2007) [#3]
Hi Bobysait,

with the version of the b3d docs I have EntityClass() is documented. I tried Render() but it doesn't exist. I have v1.98.

Two undocumented commands are Object() and Handle() which you can find more about here:
http://blitzbasic.com/Community/posts.php?topic=53348


markcw(Posted 2007) [#4]
Here is a reason for why Object and Handle are undocumented.


>btw, perhaps we can have some documentation on these
>commands in the next release of the BlitzDocs...along with
>BlitzArrays

Don't expect that to happen. People have been asking for this since they were first discovered, but they are apparently 'undocumented' because they are for internal BRL testing purposes only and could be subject to change at any time.



http://www.blitzbasic.com/Community/posts.php?topic=52936


Bobysait(Posted 2007) [#5]
Command "Render" seems to be a part of Devil Chil's shadow system. So forget about it !

for "Object/Handle" => I think blitz3D won't change anymore...since BlitzMax is intended to be the next BlitzBasic chapter. So we could say V1.98 will be the final version.
Of course, that's only my opinion.

About the documentation, i 'm not sure to be up to date ! => i download the last one, but it appear not to be installed. So don't care about EntityClass... Again, it's my fault ! I should search better next time :)


bytecode77(Posted 2007) [#6]
the function Render() is implemented to my shadow system (not to bb) and replaces renderworld() and updateworld().
you only have to use this functions when you use my shadow system.