Algorithm - shader, normal, tangent, bitangent?

Blitz3D Forums/Blitz3D Programming/Algorithm - shader, normal, tangent, bitangent?

GrumpyOldMan(Posted 2007) [#1]
Hi

I searched through the Archives and posts on the forum but I can find what I looking for. Has anybody got any pointers on where I might find some algorithms to calculate some byte based normal, tangent and bitangent (binormal) values. I need it for a converter that is being written for Medieval Total war2, to convert their mesh files to and from MS3D.

I tried Google but I could not find much there either.

Thanks for any help

Cheers

GrumpyOldMan


Pinete(Posted 2007) [#2]
Hi GrumpyOldMan!
Sorry, I don't know where you can find those algorythims..
Just seize to ask you for your amazing animation system...
The one of your demo that Devil child took later to put a clearer code...
Have you continues developing that amazing animation system?
Could be incredible if you could share a more usable form of that code.

Thanks a lot and good luck with your search.

All the best.