How to get a zero
Blitz3D Forums/Blitz3D Programming/How to get a zero
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What's the best way to obtain a zero value on PLAYER_CMOVESPEED# It starts doing this 1.-e1234 things after a while. Should floats just be avoided? |
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If (PLAYER_CMOVESPEED#+1) <> 1 Then MoveEntity PLAYER_MESH, 0, 0, PLAYER_CMOVESPEED# Else PLAYER_CMOVESPEED# = 0 EndIfThis is just one of those things, rounding error will make PLAYER_CMOVESPEED sort of wobble even when you think it should be 0. All the code Ive printed does, is make sure that if PLAYER_CMOVESPEED is sort of 0 to 6 decimels then it will be treated as 0, and set to 0 Another solution would be if Mod (PLAYER_CMOVESPEED) < 0.0001 then....But I dont know B3D syntax, so you may have to mess with it. (Edit, (Ignore this comment) its really 6.22 Decimels, but dont tell anyone hahahahahahaha) Edit: On a seperate issue the Player_CmoveSpeed should be part of a Vector called Velocity. Cos Really Speed can never be negative. And The Accel should always be added to it, that is both should have a positive value and a direction. But thats just me being pedantic. So dont take any real notice of this. |
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Something like this? Dodgy key choice btw ;) |