Animated models suck FPS
Blitz3D Forums/Blitz3D Programming/Animated models suck FPS
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Why does constantly animated models suck so much FPS out of Blitz3D? It has a massive performance change once animated models are loaded. I had seen some matrix animation thing a while ago, that looked very good, why can't B3D keep up like in the matrix demo? It doesn't matter if the model is or isn't animating, the performance is way down. |
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Matrix anim: http://dc.chat-blitz.de/upload/files/Devils%20Child/GrumpyOldMan_MatrixBoneAnim.zip Forum post: http://www.blitzbasic.com/Community/posts.php?topic=62559#738366 Could something similar be done for standard animated files? |
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the matrix bone anim is not faster than the blitz3d code coded in c++! you just can access the vertex coords! that is all, but very much for one person!! |
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Hi, Just the problem os the first link is the code seems to be incomplete and is not usable by anyone... Could be amazing if someone could advance in that line and finish a library to make matrix animations possible as an real alternative for Blitz' slow ones... :/ regards! |