Texture sizes

Blitz3D Forums/Blitz3D Programming/Texture sizes

xmlspy(Posted 2007) [#1]
What's the optimal texture size for use in B3D?


Naughty Alien(Posted 2007) [#2]
256x256 satisfy majority of my needs..smaller objects on scene or something whats not exposed much I always cover with 128x128...very rare use of 512x512 (skybox eventually)...as for lightmaps, 1204x1024, depending on scene size..


Subirenihil(Posted 2007) [#3]
To directly answer your question: 256x256

I would say 256x256 is the optimal texture size, although 512x512 is also good. It depends on how detailed you need it to look. Many machines will also handle 1024x1024 ok although it's unnecessarily large for most purposes (My fancy machine handles 4096x4096 but the largest that you can pretty much guarantee that anyone's can handle is 512x512). 128x128 in my opinion is heading towards too small for a lot of things.

NOTE: textures do not have to be square, although the need to have sides that are powers of 2 (a.k.a. 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096)

Just to give you an example of the level of detail that can be achieved, most of the textures in Warcraft III are 256x256 although the HUD has a number of 512x512.


Mustang(Posted 2007) [#4]

What's the optimal texture size for use in B3D?



That depends entirely on your project, goal hardware and the model breakup and mapping style - and the use for the texture. 2K textures can be easily used for level lightmaps and such, 256*256 wouldn't be enough.