Problem with gile[s] and Panorama

Blitz3D Forums/Blitz3D Programming/Problem with gile[s] and Panorama

Pinete(Posted 2007) [#1]
Hi all,
I don't know if somebody has tried to lightmapping with
gile[s] a terrain with tex splatting created with Jeppe Nielsen's Panorama..

The problem is when I try to do that, a terrain of 1x1 tiles and each tile of 64x64, with 4 textures, gile[s] load it but
when it is calculating the lightmap, suddenly gives the error "Stack Overflow", and it crash.

I've tried it with more and less textures but gile[s] continues giving that error...

Please some idea?

Thanks in advance.


Naughty Alien(Posted 2007) [#2]
.what version of Giles you using? Latest version is a bit buggy so i switch back to 1.31a, and things was just great...I'm waiting new update since latest one really making me tired..


Pinete(Posted 2007) [#3]
I'm running with 1.36, I guess is the last...
but... How I can to go back with this version??
Where could I download the 1.31a?????
I've taking a quick look at the download sections of gile[s] website and it seems to have just the program and the update to 1.36...


regards!


Naughty Alien(Posted 2007) [#4]
1.36 is the latest one....but I'm keeping all previous version installers...1.36 have some weird issues with camera, light markers(range) etc..so i drop it out and went back to 1.31a whats working just great, until fredborg fix up new update (he mentioned this month should be some updates, far as i can remember)


D4NM4N(Posted 2007) [#5]
try different packing options, flat packing seems to work best for terrains