Free3DSound missing?
Blitz3D Forums/Blitz3D Programming/Free3DSound missing?
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I notice that you can load and emit 3d sounds, but how can you free them? |
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with FreeSound. |
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ok, good to know |
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Since we're at it - I found it kind of confusing if Clearword would free 3D sounds or not. Are they 3D or are they sounds? :o) |
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According to the manual clearworld clears entities, brushes and textures so I don't think it would clear 3d sounds since they are not entities (nor brushes nor textures). EDIT - just read your post, thought you were asking a question....oops |
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Well, just to clarify, ClearWorld does not clear sounds. Nor does setting a new graphics mode. |
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I guess ClearWorld will erase the Listener noless. What's gonna happen with the 3D sound that was attached to an emitter when the emitter was erased? Will it be frozen at the last 3D position of the emitter? Or doesn't it matter at all since I can't use EmitSound anyway? Personally I'm, happy with unerased 3D sounds, so they allow me to optimize loading times. |
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If a listener is freed, sounds stop immediately. |
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i had a program that would clearworld to load a next level, a emitted sound will continue to play from the emitters last location until it finishes. turns out you have to stop the 3dsounds yourself in code completely misread the last post, yes if the listener is freed then the sound stops |
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you're not the worst, Ben some people even post in threads where the oldest post is 6 years old ie. 2002 |
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you're not the worst, Ben some people even post in threads where the oldest post is 6 years old ie. 2002 Ah, the commonly known grave-diggers. |
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what a grim nickname :) |