Yet another B3D format question...

Blitz3D Forums/Blitz3D Programming/Yet another B3D format question...

jfk EO-11110(Posted 2007) [#1]
As far a I know the TexCoordsset of a Texture is stored in the Flags, as the $10000 bit (65536). If it's set, TexCoordsSet 1 is used, otherwise Set zero. (Correct me if I'm wrong)

I am using the function GetTextureFlags(texbuf) from Tomspeeds latest MemoryLib.DLL - it seems there is no such Bit stored.

Could anybody explain me how this thing works? Is there an other way to obtain the TexCoordsSet of a texture? thanks!