Circle to rotated Rectangle - 2d collisions
Blitz3D Forums/Blitz3D Programming/Circle to rotated Rectangle - 2d collisions
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Hello, I can determine whether the circle has penetracted the rect easy enough by projecting the circle's center onto the rect's center etc.. I'm looking for the quickest possible solution which can give me both contact normals and exact point of collision, taking circle radius into consideration. Can anyone help or point me to something useful on the web? [EDIT] ... Sods law, not long after the post, manged to work this out for myself :)) Cheers Stevie |
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i use a 2 triangles and i use a point in triangles and a scale rectatngle x+dx ,y+dy and i have a point off collisions mongia |
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I have a quicker way by using the axis of least separation theory, but thanks. |