entityautofade
Blitz3D Forums/Blitz3D Programming/entityautofade
| ||
Is there a way to turn off autofade after having turned it on? I know i can just call it using the maximum camera range as near and far but i wondered if there's a more elegant way of doing this? |
| ||
I don't think you can simply turn it off. A cute way of doing it would probably just to re-value the EntityAutoFade on a per entity basis. EDIT: The second part being what you already know. |
| ||
thanks puki |