entityautofade

Blitz3D Forums/Blitz3D Programming/entityautofade

Mr Snidesmin(Posted 2007) [#1]
Is there a way to turn off autofade after having turned it on?

I know i can just call it using the maximum camera range as near and far but i wondered if there's a more elegant way of doing this?


puki(Posted 2007) [#2]
I don't think you can simply turn it off. A cute way of doing it would probably just to re-value the EntityAutoFade on a per entity basis.

EDIT:
The second part being what you already know.


Mr Snidesmin(Posted 2007) [#3]
thanks puki