oh not collisions again. apparently not.

Blitz3D Forums/Blitz3D Programming/oh not collisions again. apparently not.

Mr Snidesmin(Posted 2007) [#1]
I've set up some ellipse to box collisions which work fine except. . . the countcollisions function always returns zero even though I'm certain the entity is colliding. . .

anyone have any ideas? I'll put up some code if this isn't solved in the next day or so.


Mr Snidesmin(Posted 2007) [#2]
okay quick solution. . . was just because of my update management system which only updates a fraction of the entities within each loop. when i update all of them collisions are caught.

will have to revisit this issue later because i will need this update management system to work!