Multiplayer game???

Blitz3D Forums/Blitz3D Programming/Multiplayer game???

sonokong(Posted 2007) [#1]
I'm in the process of making a multiplayer game where the players control stick figures that can chat and walk. I know it sounds a little crude. I've got the sprites, images and everything ready, except for I'm a little fuzzy on the chatting part. Any ideas?


sonokong(Posted 2007) [#2]
The game is basically meant as an online way of chatting.


b32(Posted 2007) [#3]
If you don't need a too fast connection speed, use DirectPlay:

To run the game locally, a IP adres is not required. However, to establish a real connection, you should enter it.
There is also BlitzPlay, it uses UDP and is faster: http://www.blitzcoder.com/blitzplay/


sonokong(Posted 2007) [#4]
Cool. Thx


sonokong(Posted 2007) [#5]
Oh yeah, should I just give this program to someone else, enter the IP address of my website, and then have them enter it too to run the program? Just curious...


b32(Posted 2007) [#6]
Ow .. didn't notice there was another post here.
You have to run ipconfig from the command prompt (start->run->"cmd"->"ipconfig" + enter) to get your ip adres.
Optionally, you could go to whatsmyip.com
Then, run the code, select 'host' and enter your ip adres. Send a copy to somebody else and let him or her enter your ip adres too and select 'join'.