Texture splatting and B3D pipeline

Blitz3D Forums/Blitz3D Programming/Texture splatting and B3D pipeline

Pinete(Posted 2007) [#1]
Hi,
first of all, happy new year to all the community!

My question is someone has exported / worked with
texture splatting and B3D pipeline?

I would like to know how to make texture splatting from 3DSMax and after that, export the terrain from MAX using B3D pipeline.

The target is obtaining a terrain like the obtained with other tools like T.ED, panorama, etc... but I some many doubts about the process to obtain them.

I would be very pleased if someone could point me in the right direction.

Thanks in advance


Naughty Alien(Posted 2007) [#2]
..on Sejhajin web site you can find source code (Blitz3D) for things you asking for, texture splatting, painting on terrain, etc...

http://bond357.free.fr/main/forums/viewtopic.php?id=3


Pinete(Posted 2007) [#3]
Thank you very much Naughty!
but my question is more related to how to do it through a process, I say, not from Blitz, just how to "make" that
terrain from MAX and how to export it.

I don't need a demo or sources those load a previously made
3d model. I would like to know how to make that model and how to process it in order to works correctly with the standard Blitz loadanimmesh commands.

By the way, and only as a personal comment, I don't like the sejhajin site because the major part of the sources are not free... that's not very generous...

Thanks a lot for your help Naughty! more ideas will be welcome!

Thanks!


smilertoo(Posted 2007) [#4]
That would be a 3d max specific question, and not blitz.


Pinete(Posted 2007) [#5]
sorry, you're right.
:)