Collision Vertex/Poly list

Blitz3D Forums/Blitz3D Programming/Collision Vertex/Poly list

humanspacecraft(Posted 2006) [#1]
Is there any method to get all the polys/verts that are involved in a poly->box/spheroid collision,not only the closest to the point of a particular collision? And without itterating through them all mysef. Maybe with coldet or NGC ?