CameraProject with split screen ?
Blitz3D Forums/Blitz3D Programming/CameraProject with split screen ?
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I am trying to use the CameraProject command in a split screen project setup with two cameras but the case is the second camera returns the same screen-camera position (with ProjectedX,ProjectedY) for an object-entity as the first camera.I don't know if that command can be used in this way, and if is there any solution... (Of course I am using CameraProject camera1,x#,y#,z# and CameraProject camera2,x#,y#,z#) |
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Something like this?CameraViewport camera2,100,150,250,325 CameraProject camera2,x#,y#,z# screenX=ProjectedX() + 100 ; add X coordinate of topleft corner of the camera screenY=ProjectedY() + 150 ; add Y coordinate of topleft corner of the camera |
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The cameraproject results are only in relation to viewport space, not the full screen so GitTech solution will work for you. Stevie |