Devils Child - hadow system and mesh manipulation?
Blitz3D Forums/Blitz3D Programming/Devils Child - hadow system and mesh manipulation?
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Hi Devils Child I was wondering what overheads would be required with your shadow system combined with mesh manipulation? If you move vertices or rearrange/delete triangles, do you have to recalculate the SHW files? What sort of time does this take? I had a quick look at your examples and if you apply a SCALEMESH rather than a SCALEENTITY the shadow is still tied to the original mesh. I would be interested to find out. Thanks for any info. Cheers GrumpyOldMan Edit - The topic should read Shadow system, curse my old stubby fingers :) |
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hi! currently, you can't move vertices. and you also cant do scalemesh/positionmesn/rotatemesh... i'll put your idea into the maybee-todo section! so on, you can modify the shadow system yourself. where the tformpoint operations are done, please insert a check for vertex coordinates so far :) edit: please use the devil engines forum ;) www.devil-engines.net |
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Hi Thanks for the reply. Moved over to the devil engines forum. Cheers GrumpyOldMan |