Devils Child - hadow system and mesh manipulation?

Blitz3D Forums/Blitz3D Programming/Devils Child - hadow system and mesh manipulation?

GrumpyOldMan(Posted 2006) [#1]
Hi Devils Child

I was wondering what overheads would be required with your shadow system combined with mesh manipulation? If you move vertices or rearrange/delete triangles, do you have to recalculate the SHW files? What sort of time does this take? I had a quick look at your examples and if you apply a SCALEMESH rather than a SCALEENTITY the shadow is still tied to the original mesh.

I would be interested to find out. Thanks for any info.

Cheers

GrumpyOldMan

Edit - The topic should read Shadow system, curse my old stubby fingers :)


bytecode77(Posted 2006) [#2]
hi!
currently, you can't move vertices. and you also cant do scalemesh/positionmesn/rotatemesh...

i'll put your idea into the maybee-todo section!

so on, you can modify the shadow system yourself.
where the tformpoint operations are done, please insert a check for vertex coordinates so far :)

edit: please use the devil engines forum ;)
www.devil-engines.net


GrumpyOldMan(Posted 2006) [#3]
Hi

Thanks for the reply. Moved over to the devil engines forum.

Cheers

GrumpyOldMan