Texture Size Question

Blitz3D Forums/Blitz3D Programming/Texture Size Question

OverDozing(Posted 2006) [#1]
Hey,

I came to a point where I need to load up a few textures with weird sizes... 147*444...
Those textures will be used on sprites mainly for the GUI.

Could it lead to any issue? Performance issue?


Dreamora(Posted 2006) [#2]
Speed: yes OR
Disortion: yes

These texture will either be stretched to 256x512 (in case your hardware only supports Power of 2) or will be used as it is but with a significant speed impact because it is not power of 2


t3K|Mac(Posted 2006) [#3]
i'd edit the textures to a power of 2 size by hand. then use skidracers pixiecode in the archive. should give you pretty crisp sprites/textures.


OverDozing(Posted 2006) [#4]
aaarrrgg I was expecting something like that, but what if the texture is actually loaded in a type, but isn't used during the 'ingame' but only before the game in the menus, would the issue hit the 'ingame' also ?
Thanks!!


Matty(Posted 2006) [#5]
If the texture is freed from memory or not rendered during the game then I would think 'ingame' you'd have no problem at all.