Texture Size Question
Blitz3D Forums/Blitz3D Programming/Texture Size Question
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Hey, I came to a point where I need to load up a few textures with weird sizes... 147*444... Those textures will be used on sprites mainly for the GUI. Could it lead to any issue? Performance issue? |
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Speed: yes OR Disortion: yes These texture will either be stretched to 256x512 (in case your hardware only supports Power of 2) or will be used as it is but with a significant speed impact because it is not power of 2 |
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i'd edit the textures to a power of 2 size by hand. then use skidracers pixiecode in the archive. should give you pretty crisp sprites/textures. |
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aaarrrgg I was expecting something like that, but what if the texture is actually loaded in a type, but isn't used during the 'ingame' but only before the game in the menus, would the issue hit the 'ingame' also ? Thanks!! |
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If the texture is freed from memory or not rendered during the game then I would think 'ingame' you'd have no problem at all. |