Whip Dynamics - Tokamak?

Blitz3D Forums/Blitz3D Programming/Whip Dynamics - Tokamak?

Yeshu777(Posted 2006) [#1]
Anyone had any experience in creating a whip using tokamak?

I've seen the whipdemo in the showcase, but no source code in there.

Just thought I'd ask before re-inventing the wheel.

Any help greatfully appreciated.


Ricky Smith(Posted 2006) [#2]
I would say that there is no difference in creating a whip to creating a simple rope except that the first 2 rigid bodies are further apart to create the "handle" and are connected by a fixed joint. The flexible part is just a series of rigid bodies more closely spaced and connected by ball joints.


IPete2(Posted 2006) [#3]
I would think that any demo chowing a chain link would be useful here.

Tokamak definately supports such a link too.

IPete2.


Picklesworth(Posted 2006) [#4]
Here's a nice rope program:
http://playerfactory.proboards25.com/index.cgi?board=tokamak2&action=display&thread=1090192420


I did some further tweaking which never was posted, so I'll try to dig that up...


Yeshu777(Posted 2006) [#5]
@Ricky

Ok.

Additionally, I would of thought that as you progress towards the thinner end of the whip it would become more flexible - giving it the whip style dynamics.

@Mr Picklesworth

Thanks for that, will give it a try.

Thanks for all your help.


Yeshu777(Posted 2006) [#6]
Ahah, this is maybe what I need to change the flexibility.

TOKJOINT_SetDampingFactor joint,30.0