turn off blurring of textures?

Blitz3D Forums/Blitz3D Programming/turn off blurring of textures?

jhocking(Posted 2006) [#1]
I am trying to get a really old-school look, and this includes pixelated textures. I'm thinking here of Wolfenstein3D, with its software render.

Normally, when you get close to textures the image blurs out. However, what I want is for the pixels to remain crisp squares and simply enlarge.

I know about ClearTextureFilters to get rid of mipmapping, but is there any way to get rid of the default blurring of textures? I think that is a built-in attribute of the video card, and thus needs to be turned off in the driver settings.


GfK(Posted 2006) [#2]
Tom did a userlib for this which worked really well. Not sure where you'd find it now...


jhocking(Posted 2006) [#3]
Could you be more specific than "Tom"? I'd like to look for this userlib.


Dreamora(Posted 2006) [#4]
DX7Test DLL
Thats what referred as Toms DLL

You know, this tom here: http://www.blitzbasic.com/Community/posts.php?topic=62128


jhocking(Posted 2006) [#5]
Thanks, I'll take a look.

EDIT: Oh geez, it just occurred to me that I'm actually using that dll in a different project, I just forgot about it. heh

Anyway, thanks! This is exactly what I need.


bytecode77(Posted 2006) [#6]
how is the name of this certain function?