TFormPoint?
Blitz3D Forums/Blitz3D Programming/TFormPoint?
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Exist the Array vertex transformed? |
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Hmm? |
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tformpoint is the right command and you should know it! for animated meshes like the makbot, you have to check the vertex for the mesh child, and for b3d animations you have to improve something. |
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You can't get the tranformed vertex position with tformpoint, on a boned .b3d i don't believe. |