TFormPoint?

Blitz3D Forums/Blitz3D Programming/TFormPoint?

DareDevil(Posted 2006) [#1]
Exist the Array vertex transformed?


Warren(Posted 2006) [#2]
Hmm?


bytecode77(Posted 2006) [#3]
tformpoint is the right command and you should know it!
for animated meshes like the makbot, you have to check the vertex for the mesh child, and for b3d animations you have to improve something.


Ross C(Posted 2006) [#4]
You can't get the tranformed vertex position with tformpoint, on a boned .b3d i don't believe.