blitzplay pro

Blitz3D Forums/Blitz3D Programming/blitzplay pro

stayne(Posted 2006) [#1]
i'm brand new to network code and just implemented blitzplay pro into my code. i'm hosting on one machine and joining with the other. everything is running great. then i join with the machine that's hosting and the characters begin to run quickly around the terrain. seems there's a problem interpreting position, but it's a network server... should i really be getting this much lag?


stayne(Posted 2006) [#2]
sorted. was using millisecs for the game loop and not bp_gametime.

on another note, i remember seeing somewhere that 'FreeEntity All' works. is that true?


OJay(Posted 2006) [#3]
well, it works if the variable 'all' is a handle of an entity to which all other entities are parented to ;)

but usually you should use ClearWorld(True, False, False) to free all entities!