blitzplay pro
Blitz3D Forums/Blitz3D Programming/blitzplay pro
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i'm brand new to network code and just implemented blitzplay pro into my code. i'm hosting on one machine and joining with the other. everything is running great. then i join with the machine that's hosting and the characters begin to run quickly around the terrain. seems there's a problem interpreting position, but it's a network server... should i really be getting this much lag? |
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sorted. was using millisecs for the game loop and not bp_gametime. on another note, i remember seeing somewhere that 'FreeEntity All' works. is that true? |
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well, it works if the variable 'all' is a handle of an entity to which all other entities are parented to ;) but usually you should use ClearWorld(True, False, False) to free all entities! |