bump mapping question

Blitz3D Forums/Blitz3D Programming/bump mapping question

stayne(Posted 2006) [#1]
If I have a room and want to place a different bump map on each wall and the floor, how would I do that? Would the walls, floor and ceiling need to be separately loaded meshes in order to apply the textures to them separately?


Dreamora(Posted 2006) [#2]
No
But they need to be seperate objects so you need to use loadanimmesh to load them.


Mike0101(Posted 2006) [#3]
I have a big map made in 3ds max. Can I export multitextured (texture, bumpmap, specularmap ) map in b3d and then use (enjoy:) this bumpmapped map in game?
Now every game and every engine knows uses this.


Gabriel(Posted 2006) [#4]
No. Blitz doesn't support either bumpmaps or specular maps. It uses normal maps, and doesn't really make a very good job of those either. The only way you'll get the normal map to apply automatically is to use Pudding's B3D exporter, which I'm sure is listed on the Specs and Utils page.