To the one who did the GNET2

Blitz3D Forums/Blitz3D Programming/To the one who did the GNET2

Paolo(Posted 2006) [#1]
Hi!,

I'm looking for a way to eliminate the delay caused when
refreshing the gnet server,
if I understand well, your gnet.dll do this, but I'm getting
the runtime error with "Failed to add server"

Any idea about the problem?

Thanks!
Paolo.


Paolo(Posted 2006) [#2]
ok,
I found this in the gnet_doc.txt
The text has been updated by John Arnold to reflect changes made in GNET2.


I may ask who is John Arnold? :)

Paolo.


Beaker(Posted 2006) [#3]
Have you tried ETNA instead?:
ETNA 2 thread


LineOf7s(Posted 2006) [#4]
To answer your question, 'John Arnold' is otherwise known in the Blitz community as 'Surreal'.

Sadly, he has been MIA for some time.


Paolo(Posted 2006) [#5]
Ok, thanks you two :)

... having a look at ETNA now ...

Paolo.


RepeatUntil(Posted 2006) [#6]
Hi Eurhythmy,

yes, you should look at ETNA which will do this for you in Blitz3D! BUT gnet working with ETNA is waiting on my hard drive, I will release the new version of ETNA with gnet in mid-september, when I will have DSL at home.
If you need this before, I can email it to you... See my profile...


Paolo(Posted 2006) [#7]
RepeatUntil,
I had a look at Etna, it is a great tool, thanks for
that contribution to the community :)

At the moment, I'm only looking about the diverse
possibilities for Blitz3D and networking, I'm not in a hurry, just testing ...

but in the meantime, tell us what ETNA-gnet will have
that you can not do right now with it.

Paolo.


RepeatUntil(Posted 2006) [#8]
The only thing it will add: no delay/no freezing during the game when you call gnet.
(but of course in fact, in my game, I am using a customized gnet, which tells me the number of player, the name of the players connected, the score, etc - this is fully customizable if you install the php part on your own server).

<EDIT> I forgot another very nice feature of the new gnet, used with ETNA: encryption!!! If you installed gnet on your own server, then you can have encryption VERY easily with ETNA!! (I do that for my game, and this is working perfectly)