Tile Based

Blitz3D Forums/Blitz3D Programming/Tile Based

Baystep Productions(Posted 2006) [#1]
I'm sure it's been asked time and time again, but where could I find a good Tile based engine. One that has collision at least. I've tried searching the forums but not much. I want to make a 2D Platform style game (of course think Mario). With not much luck on my own.

I've seen plenty of editors ie. Mappy, Tile Studio, etc. but none deal specificaly with Blitz or collisions.


Ross C(Posted 2006) [#2]
I don't think there is any in blitz. If you had one, would wouldn't really have to code much :o) The collisions are farily easy though. It's just comparing your player, to the tiles that are "solid". You usually set which tiles are solid in a map editor.


Sledge(Posted 2006) [#3]
That Pickford fella wrote one, I seem to remember.


kevin8084(Posted 2006) [#4]
You might try here:
http://www.blitzbasic.no/neogenesis10/download.htm
and check out the map editor tutorial link

Kevin


Baystep Productions(Posted 2006) [#5]
Sorry, memories don't serve me.


Bobysait(Posted 2006) [#6]
with 3D quad

I wrote one time ago, but it's not finished.
( juste the main function implementer, we can't save etc... )
not really difficukt or long to extend, so I can send the source code if you want.


Baystep Productions(Posted 2006) [#7]
kevin, the source is SUPER buggy. Types are missing, variables are misspelled.


kevin8084(Posted 2006) [#8]
didn't try it, myself, but I thought that it might be a start for those who wanted to learn about tile mapping. Sorry that it didn't help you :(


Baystep Productions(Posted 2006) [#9]
Naw, its alright really. I'm just gonna crash thru it myself I guess.