Particle Candy Question
Blitz3D Forums/Blitz3D Programming/Particle Candy Question
| ||
I just got this wonderful lib, along with Sprite Candy, and I'm learning them slow but sure. One thing that gets me though...when I try to align an emitter to a vector, the way I did my old custom emitters (which were terribly slow multi-surface ones), the emitter always gets screwed up. Does anyone know why this is, and how to avoid it? |
| ||
Perhaps your old calculation had an error that was corrected by your old emitter code? (or the emitter code forced the error in the alignement code) |
| ||
Well, my old emitter was just a pivot that was aligned to surface. Particles were created at that position. That's pretty much all there was to it... No real alignment code, I just aligned to the collision normals of the projectile using AlignToVector. |
| ||
Alright, I figured it out...sorta. I needed to define an axis for the aligntovector code (never needed to do that before, no clue why)... |