3DS model to Biltz 3d
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i have various 3ds models that i would like to import into blits 3d then id like to make them spin in a 360 degree angle in blits 3d do i have to convert them into b3d ? what methods can i use. how can i do this thanks |
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Blitz 3d already loads 3ds models. Just use the LoadMesh function to load and use the turnentity or rotateentity functions to rotate |
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If a model has too many vertices (about 64000) or triangles (about 32000) per surface, it cannot be rendered by DirectX7. This will result in a Error on Renderworld. You may of course split up large surfaces using a modelling app. |