3DS model to Biltz 3d

Blitz3D Forums/Blitz3D Programming/3DS model to Biltz 3d

jimmyx(Posted 2006) [#1]
i have various 3ds models that i would like to
import into blits 3d

then id like to make them spin in a
360 degree angle in blits 3d

do i have to convert them into b3d ?

what methods can i use. how can i do this

thanks


REJLA(Posted 2006) [#2]
Blitz 3d already loads 3ds models.
Just use the LoadMesh function to load and use
the turnentity or rotateentity functions to rotate


jfk EO-11110(Posted 2006) [#3]
If a model has too many vertices (about 64000) or triangles (about 32000) per surface, it cannot be rendered by DirectX7. This will result in a Error on Renderworld. You may of course split up large surfaces using a modelling app.