TurnEntity code
Blitz3D Forums/Blitz3D Programming/TurnEntity code
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If anyone has any idea how mark got his TurnEntity to work(i'm assuming some type of Quaternion equation)? IT's exactly what i'm looking for and i can't find anything like it on the net so far. |
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Turnentity definately uses Quats. Not sure if this is any use ... http://www.blitzbasic.com/codearcs/codearcs.php?code=490 Stevie |