animated meshes

Blitz3D Forums/Blitz3D Programming/animated meshes

Bnesiba(Posted 2006) [#1]
i know blitz3d normally supports .3ds(no amimations),.x (animations) and .b3d(animations)

i saw this post:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1323

for importing .obj, but i dont think it supports animation.

is there a way to get the animations\bones and such or a .obj mesh and use them?

also, is there a way to export to .b3d and retain the files animations? (.x/obj if i can get it to work)


i'm writing a mesh converter and would like it if it supported bones and animations.


GfK(Posted 2006) [#2]
Blitz/D3D7 doesn't support animated .x meshes.

.B3D format supports boned animation and must be loaded with LoadAnimMesh(). You can create .B3D models from 3D Studio Max via B3D Pipeline (check the toolbox on this site), or directly from Milkshape, or Character FX and I believe a couple of others.


jfk EO-11110(Posted 2006) [#3]
GfK - are you serious? of course it supports animated .X meshes. It only doesn't support DX8 .X animation. But it surely supports DX7 .X animation. This includes rotation/scale/move animation, as seen in standard .3ds animated meshes.

Not sure if the current versions of 3dsMax support dx7-compilant X-meshes, but you can convert 3ds to . using the converter that is part o the DX7 SDK. (and may be floating around as a standalone download)

At the other hand it is new to me that .OBJ may contain animations.
If they do so, the easiest way to use them in blitz is to convert them to .B3D using something like Ultimate Unwrap 3D.


YellBellzDotCom(Posted 2006) [#4]
"floating around as a standalone download)"...

Wouldnt happen to know where would ye?

hehhehe


YellBellzDotCom(Posted 2006) [#5]
opps here it is...

http://www.blitzbasic.com/Community/posts.php?topic=60565#683717

within the same forums, lol.

No luck still though... Man I wish I could export right from max7!


YellBellzDotCom(Posted 2006) [#6]
Just to update my previous post, I currently use the Ultimate Unwrap plugin for Max 6,7,8 to export to UU3D, then I use the UU3D Blitz3d plugin to save the file to .b3d. I dont mind doing this because UU3D allows me to deleted bones and do some quick cleaning of the mesh, along with animation tweaking before I save it as .b3d. SO far the models work great, other than max models being rotated different, after loaded in blitz3d, lol.


amitjf(Posted 2006) [#7]
I made some animated .3ds models and blitz supported it...


kevin8084(Posted 2006) [#8]
For more info about the B3D Pipeline go here:
http://www.onigirl.com/pipeline/