Question about .b3d and animations.

Blitz3D Forums/Blitz3D Programming/Question about .b3d and animations.

OrcSlayer(Posted 2006) [#1]
This is for future reference, but it's important I know ahead of time.

Assume I have three models, all built off the same skeleton, so to speak. They all have the same bones, with the same names, in the same positions, with the same rotation. Now, assuming the models are rigged properly, shouldn't animations from one be interchangable with the others?

I've seen this done before, but I'm not sure if it can be done with .b3d...


Matty(Posted 2006) [#2]
yes, I think you just load the animations with 'loadanimseq' command.


OrcSlayer(Posted 2006) [#3]
Thanks! I was pretty sure it sounded like it was doable, but then again I don't really know that much about the actual .b3d format so I wasn't sure.

That's how I normally load animations as well...I prefer having them stored in seperate files so updates and fixes are easy to do (everything is packed up in the end for neatness anyway)...

My artist wasn't sure this would work, and I wanted to find out how it would work since this will feature heavily in our next planned project.


(tu) sinu(Posted 2006) [#4]
Yeah it does work as you say.
I had a lot of models with the same rigs and it worked although iirc models of different scales messed up but was easily fixed by creating a function which read animations from one animated mesh to another.