Inverse CameraProject
Blitz3D Forums/Blitz3D Programming/Inverse CameraProject
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Does anyone know a way to implement the inverse of the CameraProject function in blitz3d? I mean given a point in the screen calculating the vector that moves away from the screen in that point. |
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You could use CameraPick and use a reference object to do that. You would only need to pick the center point and one corner to interpolate the other coords. |