Inverse CameraProject

Blitz3D Forums/Blitz3D Programming/Inverse CameraProject

REJLA(Posted 2006) [#1]
Does anyone know a way to implement the inverse of the CameraProject function in blitz3d?

I mean given a point in the screen calculating the vector that moves away from the screen in that point.


b32(Posted 2006) [#2]
You could use CameraPick and use a reference object to do that. You would only need to pick the center point and one corner to interpolate the other coords.