Saving animation sequences

Blitz3D Forums/Blitz3D Programming/Saving animation sequences

Billp(Posted 2006) [#1]
Is there any way to save manually created animation sequences to a file, to be loaded later using LoadAnimSeq() ?


Ricky Smith(Posted 2006) [#2]
It depends really on what kind of animation you are referring to. If its skeletal animation then it is possible to write the animation to a .b3d file that can be loaded with LoadAnimSeq(). The file just needs to contain the Nodes and the animation keys. Just convert the Euler angles to quaternions for each frame.

Alternatively PaceMaker 1.34 allows you to load and save individual sequences - even between skeletons of different size/proportion as it uses an "adaptive scaling and rotation" algorithm. This update will be released this weekend.


BlackJumper(Posted 2006) [#3]
Yay Smiff - I just got round to downloading 1.33 yesterday (sent you an email asking for activation key)...

... and now I have an upgrade to look forward to !


b32(Posted 2006) [#4]
I am working on a SaveAnimMesh procedure at the moment. Here is the worklog:
http://www.blitzbasic.com/logs/userlog.php?user=9289&log=681


Billp(Posted 2006) [#5]
Thanks for putting me on the right track, I am trying to develop an animation editor of my own but will give PaceMaker a look (no sense in reinventing the wheel).


b32(Posted 2006) [#6]
I deleted the worklog, but here is a new version.