Saving animation sequences
Blitz3D Forums/Blitz3D Programming/Saving animation sequences
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Is there any way to save manually created animation sequences to a file, to be loaded later using LoadAnimSeq() ? |
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It depends really on what kind of animation you are referring to. If its skeletal animation then it is possible to write the animation to a .b3d file that can be loaded with LoadAnimSeq(). The file just needs to contain the Nodes and the animation keys. Just convert the Euler angles to quaternions for each frame. Alternatively PaceMaker 1.34 allows you to load and save individual sequences - even between skeletons of different size/proportion as it uses an "adaptive scaling and rotation" algorithm. This update will be released this weekend. |
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Yay Smiff - I just got round to downloading 1.33 yesterday (sent you an email asking for activation key)... ... and now I have an upgrade to look forward to ! |
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I am working on a SaveAnimMesh procedure at the moment. Here is the worklog: http://www.blitzbasic.com/logs/userlog.php?user=9289&log=681 |
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Thanks for putting me on the right track, I am trying to develop an animation editor of my own but will give PaceMaker a look (no sense in reinventing the wheel). |
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I deleted the worklog, but here is a new version. |