Linepick with rotating entities?

Blitz3D Forums/Blitz3D Programming/Linepick with rotating entities?

GR(Posted 2006) [#1]
Hi,

I need a little code example help here please. I have a 3d spaceship that I am viewing from above and I can rotate it (on a single axis)left and right (like the ship from asteroids) and that works great. I am now wondering how to do a linepick from the front of the object out to say 50 units no matter how the ship is rotated to check for objects in its direct path.

Thanks!


Stevie G(Posted 2006) [#2]
This will work ...

tformvector 0,0,50,myship, 0
Picked = linepick entityx( ship ) , entityy( ship ) , entityz( ship ) , tformedx(), tformedy(), tformedz()

Stevie


GR(Posted 2006) [#3]
Wonderful! That works great!

Thanks so much for your help.