Linepick with rotating entities?
Blitz3D Forums/Blitz3D Programming/Linepick with rotating entities?
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Hi, I need a little code example help here please. I have a 3d spaceship that I am viewing from above and I can rotate it (on a single axis)left and right (like the ship from asteroids) and that works great. I am now wondering how to do a linepick from the front of the object out to say 50 units no matter how the ship is rotated to check for objects in its direct path. Thanks! |
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This will work ... tformvector 0,0,50,myship, 0 Picked = linepick entityx( ship ) , entityy( ship ) , entityz( ship ) , tformedx(), tformedy(), tformedz() Stevie |
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Wonderful! That works great! Thanks so much for your help. |