Extracting rotation from matrix
Blitz3D Forums/Blitz3D Programming/Extracting rotation from matrix
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I am making a physics engine in C++ for Blitz3D for my latest project, and internal rotations are represented by 4x4 matrices. What I need to know is how to extract a rotation from the matrix which can be used by Blitz3D. I know how to extract an XYZ rotation from a matrix, but I don't know how to extract a ZXY rotation (which I think Blitz3D uses). |
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From Sweenies Tokamak Wrapper: Check out Marks native code too: http://www.blitzbasic.com/Community/posts.php?topic=42657 |
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Thanks, that works fine. |