FAO: Mark/Skid, Glasnost!

Blitz3D Forums/Blitz3D Programming/FAO: Mark/Skid, Glasnost!

Tom(Posted 2006) [#1]
Hi fellas,

Care to release some more code snippets, B3D structs?

Currently trying to get a handle on textures being used by BSPs, I can see some IDirectDrawSurface7 pointers knocking about but nothing seemingly structured.

It can't hurt to share infos :)

/me slaps Skid with a renderstate!!!

Cheers
Tom


GfK(Posted 2006) [#2]
I don't like Glasnost. I don't like any large-scale music festivals held annually in Somerset.

*coat*


Tom(Posted 2006) [#3]
swine :P


Naughty Alien(Posted 2006) [#4]
Glasnost sounds sooo familiar to me :)


BlackJumper(Posted 2006) [#5]
I believe it was a region that the Witch King of Angmar failed to conquer on account of the 'weegies' - a fierce tribe of blue-faced warriors who roamed the streets armed with swords. They were able to withstand the dread magic of the lord of the Nazgul due to imbibing large quantities of 'Bucky' which may (or may not) be a potion brewed by the Tooks of Buckland !


skidracer(Posted 2006) [#6]
I just need to start a printjob and I'll be right with you Tom.


Tom(Posted 2006) [#7]
Cheers.

Hey, be sure to pop on Irc again sometime, it's great to discus.. er.. nag you in 'realtime' :)


Phalastos(Posted 2006) [#8]
Hi skidracer,
please help tom with the BSP textures. ( lightmap + textures )

Thank you und best regards

Alex


Phalastos(Posted 2006) [#9]
Hey Skidracer,
please donīt forget to help Tom.

Thank you and best regards

Alex


Rroff(Posted 2006) [#10]
GfK it ain't held anually any more, think year before last was the last one.


Tom(Posted 2006) [#11]
You lost Rroff? :P


Ross C(Posted 2006) [#12]
Did you get that help Scouse? Just interested in your progress :o)


Tom(Posted 2006) [#13]
None yet, need bumping up Skids list of 'things to do to shut Tom up' :P


Panno(Posted 2006) [#14]
he skid give him a chance


Phalastos(Posted 2006) [#15]
come on, skidracer


Phalastos(Posted 2006) [#16]
Please skidracer,

what are the handles of loaded BSP textures?
When we use "texturefilter "skidracer.tga", 2" before loadbsp, the texture is transparent. But what are the intern handles of the textures?
We want use Textureblend, TextureFX and DXT with toms userlib. But we need the handles...

Many Thanks and best regards


Phalastos(Posted 2006) [#17]
Hello Skidracer, is there a chance for an answer?


Phalastos(Posted 2006) [#18]
Hi mark and skid,
can you expand the standart blitz3d function ActiveTextures() for a handle output of the loaded textures?
At the moment the output is a count. ( includes BSP textures )

Many Thanks and best regards

Alex