Newton Wrapper?

Blitz3D Forums/Blitz3D Programming/Newton Wrapper?

Picklesworth(Posted 2006) [#1]
Has anyone considered building a wrapper for the Newton Physics Engine such as seen here?
http://www.blitzbasic.com/codearcs/codearcs.php?code=995

The one in that link doesn't work due to incompatibilities, thus requiring a wrapper.

It is a really stable and reliable real-time 3d physics engine (and I mean REALLY reliable -- look at some of the demos like the Newton's Cradle demo or Newton Playground).
It features more geometries than Tokamak, including a much better implementation of Convex Hulls (a feature missing in ODE).
Also has buoyancy simulation and vehicle physics, as well as a good, active community (though the community seems cursed by crappy moderators -- my "will Newton work for me?" post got deleted, even though I know that PHPbb will not tell them that I read the thread, so they could easily have deleted it before I read the "yes, it will work" response... which means that they could have easily lost a user).

What I'd like to know is if there is any interest in such a wrapper, as I am pondering how to deal with this end of the project. Should I just write the DLL specifically for my game (is anyone else remotely interested in yet another physics engine?), or should I do a full-fledged wrapper for others to use?


t3K|Mac(Posted 2006) [#2]
i am always interested in new addons for blitz. i like to choose my weapons when i get into the war of coding and bug-fixing.


JoshK(Posted 2006) [#3]
I am almost there, but I need some info on the rotations. I need to talk to the Russian author of the old Newton wrapper. Anyone know where I can find him?


Weetbix(Posted 2006) [#4]
Thats great leadwerks! I cant wait, newton seems so good.


@rtur(Posted 2006) [#5]
Russian author made full and very good wrapper of Newton library. His nickname is "Itmbin". ICQ number: 170904276


Doggie(Posted 2006) [#6]
http://www.blitzbasic.com/Community/posts.php?topic=64418

????


JoshK(Posted 2006) [#7]
That's based on the old Russian wrapper, which has limitations and uses an outdated version of Newton.

I am having a problem with euler rotation order. This is the only thing holding a new wrapper back at the moment:
http://www.newtondynamics.com/forum/viewtopic.php?t=2992


--EDIT--

I got it working. I'll release a new b3d wrapper soon.


Subirenihil(Posted 2006) [#8]
DevilsChild is working on a free physics engine using Newton.


Chroma(Posted 2006) [#9]
Any word on the Newton wrapper?


bytecode77(Posted 2006) [#10]
just a note: i am working on a physic engine based on the newton wrapper by itmbin. but right now it is death, because he doesn't want me to publish the decls.


Chroma(Posted 2007) [#11]
I got it working. I'll release a new b3d wrapper soon.


Josh, did you release the b3d wrapper yet?


Barliesque(Posted 2007) [#12]
Have you seen this?
http://blitzbasic.com/Community/posts.php?topic=66659


Blitzplotter(Posted 2007) [#13]
Looks impressive....